Image by Valve on Flickr
The International 2017 has finally opened its door at Key Arena and like previous years, 4 teams had to bid farewell at the end of the day. The group stage set the pace with 106 different heroes picked, making this event the most diverse yet. With numerous big names, such as OG and Secret, in the lower bracket, day 1 looked to be a very promising one.
Invictus Gaming surprised with a last pick Alchemist, with which they amassed a significant advantage early on. Liquid failed to win their lanes as Boboka’s Night Stalker proved to be too much of a nuisance, giving even more space to iG. The Chinese powerhouse quickly pushed in, taking down the first lane of rax within 23 minutes and closing out the game just 10 minutes later. Miracle’s Invoker was not enough to stall the sheer pushing power and sustain from iG.
Game two looked to be just as one sided. Invictus Gaming once again pulled ahead in the laning stage, and Miracle’s Monkey King fell behind significantly in farm. The Chinese continued to pressure Liquid, but a smart decision from Liquid to prioritize farm on Gh’s Keeper of the Light saved the day. The KotL Agh's allowed Liquid to take more map control and it provided them with the necessary sustain to pressure iG. Despite a sizeable networth disadvantage, Liquid fought their way back into the game and forced a game 3.
In the final game of the series, iG opted for a very aggressive mid game lineup and with an early Blink Dagger on Xxs’ Earthshaker, the team found the necessary initiations to constantly kill and pressure Liquid. The Europeans could never find an opening themselves and were constantly caught out of position or had their initiations interrupted, leading to a very dominant victory for iG.
Evil Geniuses had a solid start with good pickoffs through Universe’s global presence on Nature's Prophet. Newbee however made sure to secure a good lane for Sccc, ganking SumaiL several times. The early mid game saw EG pull further ahead as they continued to take objective after objective, but Newbee forced their way back into the game with key pickoffs and teamfights. EG continued to split push and as Newbee intended to retreat, the Chinese turned an engagement around and caught EG off guard as three heroes were down without buybacks and their mid.lane was exposed. With their fresh BKBs, Newbee decided to go for the throne and could not be stopped.
In game two, Evil Geniuses saw themselves pressured early on as Newbee drafted a rather aggressive mid game lineup. The North-Americans kept themselves in the game through teamfights around their Blackholes, but Newbee kept the pressure high and Kaka’s Earth Spirit proved to be the game winner with a crucial stoneform save on Kpii. The Chinese always traded favorably and EG simply didn’t have enough damage to bring down the tanky cores of Newbee.
Team Secret pulled ahead in the laning stage and transitioned into a map controlling mid game, taking objectives and pushing Execration further back. The SEA representative looked to take the fight to Secret, but consistently traded unfavorably, leading to an even bigger advantage for Secret. For a while it looked like Execration could hold their highground long enough for their cores to come online, but Secret sealed the deal with a dominating teamfight.
Cloud 9 looked to play a somewhat slower game with an Arc Warden and Doom pick, but without sacrificing pushing potential with a Dragon Knight. Team Empire picked a rather mid game aggressive line-up that could take the fight to Cloud 9. The CIS squad won basically every lane, denying C9 any chance for early map control. Empire made sure to punish every little misstep by the North-Americans, but Cloud 9's split push kept their economy largely on par with Empire's. Empire kept forcing fights and continuously caught Cloud 9 off guard. Resolut1on’s Faceless Void was nigh impossible to kill and the CIS team forced C9 into their own base until they had to tap out.
Kiev Major champions OG dominated the laning stage and proceeded to further increase their advantage. For the first 20 minutes, only the supports of OG died, as Infamous struggled to trade favorably, lacking both damage and a proper initiation. OG continued to dismantle Infamous, though the Europeans slipped up occasionally, giving Infamous more time to hold their base. Ultimately though, OG had no issues closing out the game.
Digital Chaos came out on top in the laning stage with a very active and successful Bulba Spirit Breaker. IG.Vitality attempted to find a crack in DC's armor and succeeded once, but from there on out DC gave them no further openings. The Chinese only had 8 kills to their name at the end of the game, as DC rolled over them and eliminated them.
I hope EG can pull through but it looks very Grimm.
Infamous eliminated FeelsBadMan
EU and NA are gone to lower brackets, now only RU and Phillipines left to contest the SEA Teams...
kaka playin ES is so amazing
Liquid's picking Lone Druid in last game was a gg call from start. Lone Druid is not in meta.
XXS was the mvp of ig-liquid series and of the day. even in game 2, where liquid won, he was the one who kept the game contested till the very end with his SK. he played amazing bat and ES on games 1 and 3 respectively
third is best
remove this please moderators
Disruptor with the most wins on day 1 PogChamp
so we continue the lower bracket runs.. it's gonna be hard since all the top non-cn teams are there. i hope liquid knocks eg out after doing so against secret
I know you guys hate Peenoise, but pray that TNC beat LFY tomorrow, to stop the Chinese upper bracket dominance
I miss RedEye and the old Alliance.
How come Skim didn't assess Mind controls void gameplay? And why are the top 2 comments removed by moderators? If they had bad language in them they wouldn't be able to post them in the first place. So I'm pretty sure this is a violation of freedom of speech?
They post something useless such as first ^
Hey Dotabuff staff, I have an article request for you.
Often in the stream (and for more than a year now) I hear the term "catch", referring to "heroes who have or have no catch" OR "lineups who have or have no catch", and if I got it right, they mean the power to capture fleeing enemies, be it on a Pickoff or on a recently won Teamfight.
Did I get it right? I tried explaining "catch" to a Dota friend and he never heard of it, since it's not highlighted in liquipedia's dota Glossary or any article at all!! If it's such a positive attribute to have on a hero or lineup, and it's so talked about between the casters, then how come? I know it's hard to explain, and that's why I'm asking you professional writers to write about it.
Oh, and my example to my friend was about the two traditional "catch" heroes: Kunkka and Disruptor, and also Venge, Puck, Pudge, maybe Clock. And also I tried explaining that while "catch" is benefical to pickoffs, burst is also important.. and "catch" is also used in many situations, but mostly when you want to guarantee a kill on a fleeing enemy hero.
Yeah, Mind Control game in that 3 game against iG is basically so bad. First game, bb cant even do anything. 2nd game, the real mvp is gh who can keep every single one of liquid alive and able to push. Third game, soo many misplaced chrono, letting lina out of the chrono and did free hit