Sticky NapalmQ
Sticky Napalm

ABILITY:Point Target

PIERCES SPELL IMMUNITY:No

DISPELLABLE:Yes

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to [10, 10, 10, 10] stacks.

All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.

Sticky napalm does not require turning to cast.

Sticky napalm deals 50% damage to creeps.

EXTRA DAMAGE: 7 / 14 / 21 / 28
RADIUS: 375 / 400 / 425 / 450
DURATION: 7
MOVEMENT SLOW: -2% / -4% / -6% / -8%
TURN RATE SLOW: -10% / -30% / -50% / -70%
CAST POINT 0s
3
20
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
FlamebreakW
Flamebreak

ABILITY:Point Target

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:No

DISPELLABLE:Yes

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.

IMPACT DAMAGE: 30 / 60 / 90 / 120
DAMAGE PER SECOND: 15
BURN DURATION: 2 / 4 / 6 / 8
RADIUS: 500
KNOCKBACK DISTANCE: 300
CAST POINT 0.2s
18 / 17 / 16 / 15
110 / 115 / 120 / 125
A molotov cocktail is the weapon of choice for Batrider.
FireflyE
Firefly

ABILITY:No Target

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:No

DISPELLABLE:Cannot be dispelled

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. Batrider has bonus day/night vision while Firefly is active.

During this the Batrider can fly above units, trees and impassable terrain.

If duration ends when above impassable terrain, the Batrider can get stuck.

The trail persists through Batrider's death.

DAMAGE PER SECOND: 20 / 35 / 50 / 65
MOVEMENT SPEED: 3% / 6% / 9% / 12%
RADIUS: 200
DURATION: 15
BONUS VISION: 100 / 200 / 300 / 400
CAST POINT 0s
52 / 46 / 40 / 34
125
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Flaming LassoR
Flaming Lasso

ABILITY:Unit Target

AFFECTS:Enemy Units

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:Yes

DISPELLABLE:Strong Dispels Only

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Killing the target or the Batrider will break the lasso before its expiration.

If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.

Batrider cannot attack while using Flaming Lasso.

DURATION: 3 / 3 / 4
DAMAGE PER SECOND: 35 / 55 / 75
CAST POINT 0.2s
150 / 175 / 200
Few dare to ask to ride on the bat, as Batrider gives them free of charge.

Ажурирано

Hero Talents
Talent Tree
Flamebreak applies +2 Sticky Napalm Stacks
25
+6.5s Firefly Duration
+2 Flamebreak Charges
20
+6 Sticky Napalm Damage
-10s Flaming Lasso Cooldown
15
+20 Movement Speed
+75 Flamebreak Knockback Distance
10
+75 Sticky Napalm Radius
Атрибути хероја
СнагаАгилностИнтелигенција
28 +2.915 +1.822 +2.9
Брзина кретања310
Видно поље1600/800
Оклоп4.1
Основна брзина напада1.7
Штета39 - 43
Анимација напада0.3