Track your progress. Discover new strategies. Always be improving.
Dotabuff Hero Rankings measure and compare how millions of Dota 2 players play each hero. Hero Rankings are the best way to track how you're improving, discover successful strategies from top Players and set personal goals for the future.
Each hero has it's own ranking list which include all qualifying players (more on qualifying in a bit). The ranking system updates instantly after every match you play to show how your ranking changed based on a variety of statistics.
Rankings are available for every hero. You can see the top 8 players on the hero page itself, or the top 100 along with your personal statistics on the dedicated rankings page.
It's simple, just play 30 normal or ranked matches on your favorite hero (or any number of heroes you like) to qualify, then play at least one match on that hero every 30 days to remain ranked.
After every match you play on a hero we'll update your position in the rankings. Your score is calculated based on multiple factors including win rate, matches played, KDA ratio and a new concept called Ranking Divisions (read on for details).
Hero Rankings update in real-time. You should immediately see your new rank and statistics after playing a match.
Hero Rankings are completely private for all but the top 100 players. Learn more about privacy.
Each player who qualifies for the rankings receives a score. Scores are calculated based on several factors: Ranking Division, win rate, matches played and KDA ratio. A higher score results in a higher position in the rankings. Some factors are weighed more heavily than others: KDA is much less important than other statistics.
Your rank and percentile are determined based on how your score compares to others. Rank is your position in the rankings, percentile is the percentage of players who are ranked beneath you.
Players who are in the top 1000 for a hero will see their rank as an absolute number (such as "500th").
Players who are outside of the top 1000 will see their rank as a percentile (such as "92nd percentile").
Play and win matches. Try to improve a little each match. It's better to lose a tough match than to have not played at all.
Ranking Divisions are a new type of measurement designed to estimate the level of difficulty you encountered while earning your statistics for a particular hero. We designed the Ranking Division system specifically for these Hero Rankings.
There are currently 6 Ranking Divisions: Bronze, Silver, Gold, Platinum, Diamond and Professional.
Each Ranking Division is broken into 10 stages, where 1 is the lowest and 10 is the highest.
You will automatically advance from one division to the next as you play more difficult matches.
Your division placement is based on the difficulty you've faced while playing a hero in a window of time relevant to the rankings. It can (and often does) vary from hero-to-hero. Your Ranking Division is not a reflection of your current skill and changes more slowly than your match skill bracket or MMR.
It's simple - keep playing! As you play more matches and face more difficult opponents, your division will steadily improve. If you're already playing against the best players in Dota, keep at it and your division will improve.
The Ranking Division system is designed to react to change in player skill more slowly than your MMR. If you improve very quickly the Ranking Division system will take time to catch up. Likewise, a decrease in your MMR from a losing streak won't immediately have a large negative impact.
Important: Ranking Divisions don't correspond directly to match skill brackets or player MMR, nor are they a reflection of your current skill. Read our thoughts on measuring player skill.
The professional division is exclusively for players who compete play and win at high-end professional tournaments. We're looking into creating a new division between Diamond and Professional to better represent semi-pro players.
You are the only person in the world that can see your rankings. All ranking data is completely private and will be forever.
There's only one exception: the top 100 for each hero is available to the public. We believe this is a valuable learning resource and should be available to help others improve.
No. Ranking information is always private unless you're in the top 100 for a hero.
No. We don't want to create pressure for players to expose their rank. You can show off by making the top 100 list.
Plus subscribers can see their personal position and detailed ranking statistics even if they aren't in the top 100.
You also get a new "Rankings" tab on your player profile that shows your rankings for all heroes in one place.
Yes, you can see your change over the last 15 matches inside of the gauge for each statistic (score, division, win rate, matches and KDA ratio). As we get close to ending the Hero Rankings beta we plan to add a more comprehensive visualization that helps compare and includes data from a longer period of time.
The rankings are new. While we've iterated for months and have performed a lot of internal (and some external) testing, there may be still be edge cases where a player is ranked too low, too high, or can seek to gain an unfair advantage. We have a lot of improvements planned for the rankings, especially in improving the accuracy of ranking divisions in the 98th percentile and above. This is just the beginning and we plan on continually improving the system.
While in Beta, rankings may change slightly as we make improvements.
To understand why we built the Ranking Division system, it's helpful to explain how we think about the difficult problem of measuring player skill in Dota 2, an incredibly complex team game.
There are many different ways to play Dota 2. Normal and ranked, solo and party, different game modes and regions, even time of day have a drastic impact on things like skill bracket or MMR. Additionally, these values are largely incomparable and make it difficult to describe, let alone compare player skill.
Quite simply, we don't believe there's a single approach to player skill that applies to everyone. With these constraints in mind we decided to build a system that's effective at measuring success on a hero over time while being sensitive to important concerns like privacy and player happiness.
Instead of measuring player skill at the current point in time (like MMR), Ranking Divisions estimate and weigh the difficulty you've faced while earning the other statistics used in the ranking. The Ranking Division system moves much more slowly than your player MMR. It compares difficulty and other statistics over time to create a sense of historical significance in the rankings.