General Discussion

General DiscussionI cant win with tinker lately halp

I cant win with tinker lately halp in General Discussion
Ples Mercy
    Sup m8

      damn, that aghanims went to work

      Sup m8

        maybe go hex or dagon next time

        FlipFlop

          Tinker is a global presence hero which mean he can get all the farm the way he want. The impact is your other carry teammate cant farm well because of the tinker presence. But yaa, just my 2 cent

          V4NQZ™

            where was the Radiant carry ? i didnt see one, so in a 51min game its hard to win without a carry especcialy with farmed weaver and alchy on the enemy team :\

            djgandy

              Shadow Shaman, Necro, Disruptor, Tinker, Mirana. Looks like that is why you lost.

              Mirana didn't really go DPS and most your team is countered with BKB.

              Quick maffs

                I mean on my recent tinker games not only in my last game

                djgandy

                  http://dotabuff.com/matches/465109742
                  18 CS - Spectre. The risk of playing single draft is you'll get someone who has no idea how to play a hero. Mirana has awful CS too.

                  http://dotabuff.com/matches/437754905
                  Another game with a support heavy line up. You have to win these games quickly. Their carry was fed. You 5 stacked this one too so you only have yourselves to blame. You are out-levelling your team, but maybe you are not contributing enough and instead farming all their creep and pushing lanes too much?

                  http://dotabuff.com/matches/363695445
                  701 TD from Furion.....WTF? Looks like Doom was just allowed to farm. Refresher + Agha Zeus and no one has bought any form of magic resistance.

                  http://dotabuff.com/matches/332031907
                  Once again your two friends have no items. Are they just really bad or do you just farm BoT and then push their lanes?
                  You had a leaver this game but that doesn't excuse the poor creep scores

                  Your results have you top of your team, but maybe you are too greedy?

                  djgandy

                    Something that strikes me about your stats is that you have very good KDA on your top heroes but with the exception of OD and Necro the win rates are pretty poor for such high KDA. You like to pubstomp, maybe that is what is holding you back?

                    FYI my last game featured a Jugg with this mentality. He could wipe us all out, but his team play was awful. He was 10/0 I think, which from my point of view was great because we had map control and a 1.3k gold bounty would be ours eventually.

                    Quick maffs

                      ^If you see my friends on my team, its they fault, not even kidding :D

                      Ok now seriously usually i dont push my carry lane so he can farm, actually i think my biggest problem with tinker is my gpm, i should have WAY bigger gpm but i dont.

                      Sano where are you ? D: need halp

                      About the KDA winrate thing:

                      I dont know man :/ you can take a look at my replays if that help but usually i am a pretty agresive player and usually i am the one who wants to fight, i dont know .....

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                      djgandy

                        Most of your tinker replays are expired.

                        http://dotabuff.com/matches/473180440 - At least 4 of you queued together. You are 28/4 and lose. You have decent tower damage too. Why were you not all just pushing through mid? You have two pushers on the other team, but both can be shut down fairly easily. NP doesn't even have a single kill. What were your team doing? Don't you have comms?

                        Quick maffs

                          ^On a 5 vs 5 fight we always lost, i had to deal with 2 important heroes ( night stalker and dp ) alone, pretty hard with omni on the enemy team.

                          The thing is that i am not trying to blame my team so please dont try to blame them, they are kind of new and i like to play with them so yeah ...

                          That its why i am asking about things that could help me to improve my tinker play.

                          Quick maffs

                            No problem just won a game

                            i am getting hex 100 % of my games now btw

                            sano

                              Hex is kinda mandatory when you're playing vs Weaver, unless you can get a 20 min Dagon 5 then maybe not

                              Androgynous

                                You're using the same skill build every time. 4-4-0-0, March at 9, Rearm at 10.

                                Adjust it. If you're falling behind on farm, or you expect to fall behind, e.g. enemy have a ganking line up, or you're against an OD mid, you should opt for a max March build from the very start of the game, and stack neutrals (or ask supports to stack) to farm later. 1-1-4-1 or 2-0-4-1 is popular in the pro scene for it's reliability. At worst you'll get Boots of Travels at like, 12 minutes if you're behind. Meanwhile I've seen garbage Tinker's with no Travels at the 20 minute Mark, still trying to last hit lane creeps while being constantly ganked.

                                If you are having trouble getting farm and your skill build is already 3-3-0-0, maybe get a Soul Ring and Rearm at 7, so you can Rearm your nukes to harass the opponent out of lane, giving you a few uncontested last hits, and then maybe start putting points into March.

                                Having no March of the Machines means that if you fall behind, a stack of 10 neutrals isn't going to help you, because you have no way to farm it quickly. Rockets only hit heroes and Laser is single target. With 4-4-0-0, you harass the enemy out the lane so that they cannot contest your last hits or else they die. If you can't last hit well even with no one in your lane, don't use this build, because you won't get Boots of Travel on time.

                                Your build can also vary depending on the composition of your team. If the rest of your teammates want to passively farm, don't have strong disables, et cetera, maxing March and turtling to buy time can be more useful than max Laser + Rockets. If they have strong disables and/or nukes, maybe 3-3-2-1 (so you still have March to farm, but primarily strong nukes) or 4-4-0-1 and being a +1 to every gank can be more beneficial.

                                If your team is fucking up early and feeding, any net worth advantage you had over your opponent is basically lost. You may get a +800 gold to your net worth from a huge ancient stack, but if your enemy carry is feeding off your teammates, suddenly the enemy carry has the same gold value as you. There are times where your team is uncarryable, no matter how well you're doing.

                                In my opinion this is more obvious on Tinker since in pubs, the side laners blame the mid for the fact that their laning skill is horrible, and that they require constant ganks just to be able to get 4 cs per minute or some shit, not realising some mid heroes go mid to secure farm, or that requesting for a gank is going to harm the team more than it helps it by slowing down your Travels.

                                Also change your item build up. Don't just go Dagon, Sheep and E-blade. If the enemy team is showing signs of early aggression, a Eul's Scepter (2700g) is going to help you more at the 20 minute mark than a plain Mystic Staff (2700g). Force Staff can help if your team lacks mobility, or they're stupid and keep getting caught out, or can be used as an initiation tool by pushing enemies into unfavourable positions, since it's cast range is the same as Sheepstick (800 range)

                                Consider Euls or Force Staff if you won't have time to get a Scythe quickly (pre 25 minutes). Eul's + Blink makes you comparable in survivability to a Puck, and acts as an disabling item that's 3k cheaper than Sheep, meaning you now have 3k gold to spend on othe items, while still having a strong Rearm-able disable. You can even get Eul's with Sheep to disable two people in every fight.

                                If you want the best value for your gold, maybe upgrading Dagon isn't the best idea, since you're paying 1250g for +2 int and 100 magic damage. Getting strength or HP items to survive a Dagon's increased damage are much cheaper than 1250 gold, essentially nullifying it. If you upgrade Dagon and you don't have anything else, your mana pool is going to be crap.

                                Dagon 1 does 400 damage for ~2.5k gold, as well as giving +13 int, so at level 1 it's a decent way to spend your gold. However, increasing your damage by another 400 will cost you 4 recipes which is 5k gold, almost twice the cost of a Dagon 1.

                                For reference, other items in the 5k region are Linkens (5125), Manta Style (5050), Shiva's Guard (4700), Sheepstick (5675), Ethereal Blade (4900), Aghanim's (4200), and a combination of Eul's and Force Staff (2700 + 2250 = 4950), all of these items provide more utility or better stats (or both) compared to 4 extra levels of Dagon.

                                Quick maffs

                                  About the laser + rocket build: I know that if you are falling behind march is way better, but at my mmr the laser + rocket build is pretty good, i dont remenber one game that i didnt get a kill on the enemy solo mid with this build. My recent tinker game i think i was 3-0 in 15 minutes or less ( probably less ), that its basically the reason i always go rocket + laser build, plus with this build you can actually help side lanes.

                                  About item build, yeah i am not sure why i was getting dagon so often, but now i think it was a mistake. I get euls if the enemy team has any kind of silence.

                                  Btw is orchid ever a option ? Or if you are going to get orchid better save for hex ?

                                  Thx for the comment ^^

                                  Satellizer

                                    better save for hex of course
                                    hex gives you more int and perma disable

                                    sano

                                      It's better to go March in 90% of the cases
                                      I'd say Laser + HSM is only worth it if you can get 5 kill + assists before 10 min

                                      amigo pool

                                        You're not doing midas, thats the problem

                                        Quick maffs

                                          ^Agree

                                          sano

                                            Use the secret item build http://dotabuff.com/matches/459328646

                                            one and half gun

                                              lol i got a noob question to sano
                                              how do i win mid vs tinker if i am SF

                                              Quick maffs

                                                I dont know how can someone play 600 games with the same hero without getting bored.

                                                BoJack

                                                  ^after some time u forget there are other heroes its like u dont play dota but u play the hero, at least this is how it felt when i spammed ES for 30 games and in my ld smurf (played ~70 games in a row LD only)

                                                  amigo pool

                                                    well, I have less than 1 tinker game per day. I think it's not that much.

                                                    sano

                                                      LMAO