2-3 on most heroes, while 4+ on heroes like pl and medusa (heroes that should not die that much to reach their full potential). Besides that, maintaining a high kda is usually the wrong focus
Depends on the game and your role, if you are playing a free farm antimage and the enemy does not have any kind of silence you should get 3+ kda or at least 2+.
If you are playing necro by the other hand you are probably going to get 4+ kda even if you are playing bad :P
It really depends if you're a heavy stacker or a mostly solo queue player. For example, if you always play carry with a full stack, you will hardly die as much as people with random supports
But I'd say, in average, 3+ is good
Considering general statistics:
0.00~0.99 = Bad
1.00~1.99 = Poor
2.00~2.99 = Average
3.00~3.99 = Good
4.00~ up = Excellent
I have only 2 games on Abaddon with KDA 0/4/13 (lost match) and 2/0/10 (won) but my KDA ratio on is 6,25. So I really have no idea how you calculate this KDA ratio.
kda ratio is on your "heroes" tab, it averages out you kills, deaths and assists through all of your games as that heroes, then does kills + assists divided by your deaths
What do you mean by "it shows nothing"? Obviously KDA doesn't mean much if you don't play a lot of games with one hero, but it tells you a lot on, say, your top 7
K/DA is completely relative based on your skill vs your opponents skill.
Frankly it is rather meaningless, and while it is an indicator of how well you do with a hero, it holds no meaning towards MMR.
KDA Ratio = (K+A)/D
K: kills/matches played
D: deaths/matches played
A: assists/matches played
if D = 0, then use this formula: (K+A)/(D+1)
It doesn't matter what your KDA is.
You can go 1:4 and still be playing excellently. See: supports/roamers/gankers.
Carries shouldn't be dying, but even if you are 1:1 you're still doing okay, as long as the throne goes down. For all we know, you have a ganky team and they take the last hits. Maybe every single fight you snipe their carry and your team cleans up meanwhile.
TL;DR: KDA doesn't REALLY matter, as long as you aren't feeding.
I think it depends on role.
I think about 1.5 to 2 KDA is good for hard supports like CM or Venge.
About 2 to 3 for carry heroes and mids is good as well.
But it kind of depends, having 1 KDA on, say, CM is alot better than 1 KDA on, say, a Pudge. Not every hero is suited to getting kills or assists, and some are just very easy to kill no matter what you do.
However, I think it is more important to do your job than worry about KDA. I've have games I've won where my KDA was less than 1 and we won, and some games I dominated that I still lost. Playing your role well and having good positioning will are two of the best ways to improve KDA and win games.
Any KDA is good KDA doesnt matter its whoever kills ancient.....ive seen natures prophets single handedly win our games and have like 0-10 score KD doesnt mean shit and any1 that play with KDA in there mind needs to go play COD
You're more likely to be stellar if you're at 10 kda rather than 0.5 kda.
So yes, in certain scenarios, it does give some approximation of skill level, just not specific.
i have quite good KDA for spec. but the winrate is lower than average (52% < 54% for spec).
also look at my pl.
so for carry. good KDA doesn't mean good performance.
I guess for carry heroes would be better if 3+ kda
i got a decent kda with Invoker .. could be better
Supports:
0-1 Okay
1-2 Good
2+ Excellent
Carries:
0-1 Shouldn't play carry
1-2 Poor
2-3 Good
3+ Best
Ganker/Initiator/Everything else:
0-1 Play support pls
1-2 Okay
2-3 Good
3+ Very Good
a/b > 1.5 = great
a/b > 1.25 = good
a/b > 1 = ok-ish good
a is your kda for some specific hero
b is the average kda shows here http://dotabuff.com/heroes/impact
It doesn't matter one bit. As long as you contribute and win game. Tons of carries avoid fights, die once or twice and end up with good kda but don't help win games. Carries with great escapes like mirana, AM, weaver come to mind. Other times you have a big tank who dies a lot cus other teams focus him and you win a lot of team fights after he goes down so his kda is crappy but he soaks up tons of dmg to let your team win. Undying, bristle, axe come to mind. Other times you are a pusher who doesn't team fight yet you kill all the towers and win the game so you're line is like 3/3/5 maybe and doesn't look so good. Like lycan or np. KDA really doesn't mean jack.
Dota isn't really about kills, but I aim for triple kills than my deaths. But seriously Dota isn't about kills, you can't flame someone for having less kills than you. Having high kills doesn't mean anything. It's just funny to killsteal when you're really ahead
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