General Discussion

General DiscussionDota 2 Update - 6.82b

Dota 2 Update - 6.82b in General Discussion
allidoiswynn

    * Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
    * Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
    * Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12

    6.82b Full details (from initial 6.82 to 6.82b)
    ===========================
    * Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
    * Adjusted bonus area of effect Gold and XP

    6.82 Gold Formula
    -----------------------
    VictimLevel = Level of the Victim
    VictimNW = The victim's Net Worth
    EnemyTeamNW = Enemy team's total Net Worth
    AlliedTeamNW = Your team's total Net Worth
    NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
    NWFactor = NWDifference * VictimNW

    1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
    2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
    3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
    4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
    5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15

    6.82b Gold Formula
    -------------------------
    VictimLevel = Level of the Victim
    VictimNW = The victim's Net Worth
    EnemyTeamNW = Enemy team's total Net Worth
    AlliedTeamNW = Your team's total Net Worth
    NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
    NWFactor = NWDifference * VictimNW

    1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
    2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
    3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
    4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
    5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03

    6.82 XP Factors:
    --------------------
    1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
    2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
    3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
    4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
    5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15

    6.82b XP Factors:
    ----------------------
    1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
    2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
    3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
    4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
    5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12

    Trodlabundin

      Nice!

      However what I disliked most with the patch was the buff to towers, (especially glyph buff on T1s).
      Yes, 5man pushes was boring, but it allowed for many strategies.

      I have a feeling this patch will be quite static, but I might be wrong.

      Jʌy Δshʙoʁnɘ

        Nerfed again eh... Comeback doto dead.

        Trodlabundin

          Lategame doto alive.

          Back to practising hitting creeps. AFTER HERO CHALLANGE, FUCK LICH!!

          Steror

            Dude, you're good, I got Pugna as my 1st hero...

            saMoves

              YES FINALLY TIME TO WRECK PUBS AGAIN WITH NON-LATE GAME SHITS

              Trodlabundin

                Steror, Pugna is like free win.... In 6.81.

                Luxon

                  Values are still higher than 6.81. Also you get less gold if your team has more net worth than even 6.82.

                  Овај коментар је измењен
                  saMoves

                    Doesnt matter, as long as the enemy doesnt get easy gold, its all done once i start snowballing.

                    Trodlabundin

                      ^Obviously still higher.

                      It´s a new patch.

                      yiran

                        Dota isn't popular because Icefrog is good at "balancing" and whatnot. It's because the genre is very strategic yet simple enough to have a wide audience to accept it.

                        I say that because the mechanics changes this patch was far too overkill to counteract the "pushing meta".

                        What happened:
                        Nerf to pushing heroes
                        Less Tower Gold
                        Glyph for every T1
                        Comeback mechanic

                        Just 1 or 2 of those would completely suffice to end the 15/20 min pushes. Now? Games last 50 min. Yes, now the comeback gold/exp is nerfed but we still have the glyph system and less tower gold.

                        Icefrog just does random shit and people applaud him for it. Skywrath/Razor were buffed heavily before they were picked. What about Anti-Mage? Picked just as infrequently yet watevs lolz buff his mana void aoe

                        matrice

                          For solo kill
                          If enemy team have 5% more net worth, it divides by 4 the bonus gold
                          If enemy team have 20% more net worth, it divides by 3,75 the bonus gold
                          If enemy team have 50% more net worth, it divides by 3,33 the bonus gold

                          For dual kill
                          If enemy team have 5% more net worth, it divides by 2,84 the bonus gold
                          If enemy team have 20% more net worth, it divides by 2,65 the bonus gold
                          If enemy team have 50% more net worth, it divides by 2,33 the bonus gold

                          For 5 men kill
                          If enemy team have 5% more net worth, it divides by 2,43 the bonus gold
                          If enemy team have 20% more net worth, it divides by 2,27 the bonus gold
                          If enemy team have 50% more net worth, it divides by 2 the bonus gold

                          Fpz

                            no omniknight anymore

                            one and half gun

                              >dota isnt popular
                              it is popular, could have been more popular than league if he went with blizzard 4-5 years ago

                              IROИHƎΛRT

                                @ wave...
                                Yes..., but would have had 3 heroes for free, rest available to $12 p/m subscribers and some only available on holiday events

                                yiran

                                  wave did you even read my second sentence

                                  one and half gun

                                    yes

                                    yiran

                                      then your reading comprehension is poor

                                      Hopeless

                                        Makes it easier to understand what the change means.

                                        Hopeless

                                          and if you really want to get anal about it, this is a calculator that will determine gold gain based on a specific patch

                                          https://docs.google.com/spreadsheets/d/1NpGYRWgNcLKbRJeYq3X456iXikqKSoDwVBTuOshEFTs/edit#gid=0

                                          Dire Wolf

                                            I'll bet they meant to do it like this in the first place and typo'd a line of code resulting in huge gold gains. This is much more reasonable.

                                            Vvornth

                                              Still very substantial changes, you now get almost twice as much xp for kills. While at the same time Towers are buffed and runes are doubled. Thus we will see more map movement and ganking.