Standard build is maxing bash, followed by maxing time walk and leveling ult when possible. I don't see it having an extreme effect, sometimes I'll skip w and go for
Stats lol. It's so so
void offlane still rlly good i think, dilation still amazing against slark, antimage, ember etc
you just cant land a blink 5 man dilation and have everyone crawling at 210 ms 3 seconds later
The nerf is there, but actually chrono is still chrono and they didn't affected its survivability on time walking, so I guess it will remain a stable pick after all.
I say linken will get picked up more
1 spell blocked = 1 guaranteed spell yo freeze
Vlad only gives lifesteal
Idk man I haven't played since the last update
But by the paper linken seems to be better for the hero compared to vlad after the nerf
I mean vlads is a 2k gold item and linkens is in the high 4k - low 5k gold regions i believe. I mean of course linkens sbud give more, but earlier its easier to hit vlads and itll give a bigger inpact imo
If void's team can deal enough of damage inside chrono it would be efficient to build utility void with vlad + blink + scepter( + diff).
If void has to actually hit enemies RoA + linken + diff + manta seems more logical.
team items for mein team
vlad lets me rosh with teammates way way earlier
vlad diffu is barely more expensive than naked linken and gives 9999x more utility and damage, diffu is more reliable defensively than linkens anyway
i wouldnt ever get linken on offlane void tbh
idk offlane void with linken is bit greedy but this time dilation nerf might force him to build it in some situations.
^ then am just threw the game away rofl
and void still does fine anyway??? just sit at 0 mana with mango + headdress and ur fucking immortal
once you hit 6 you are probably going to leave lane and go rape OR have ur supports rotate and kill am anyway so you win no matter what
I really do think void is fine after this nerf, his core strengths are still as strong as they were and chrono remains one of the best spells in the game
the heroes that always get hit hardest is when u nerf their strengths at all stages of the game I E, sniper lose agi gain, shrapnel gains a delay, shrapnel charges take 10 yrs to recharge. troll lost 15 fucking damage and flying vision on his axes and I think there was a mana nerf. void just lost 4? base damage, 10s cd on ult, and a small nerf to time dilation
at any rate I'm not having any problem winning games with him
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How are all the faceless void players feeling about the nerf, idc that much cause all it means is you need to be more skilled. Hopefully it will make less people play him.