General Discussion

General DiscussionRadiant vs Dire

Radiant vs Dire in General Discussion
anomaluna

    Not sure if this has been discussed yet, but since since the 7.0 map change, is their one side that holds a distinct advantage over the other?

    Before 7.0, it was obvious dire had the advantage solely because of the Roshan pit, in both the spots it was in during various patches of the game. But since the move to the left half of the map on the river, is there anything else that gives a certain side any advantage?

    Does one jungle provide better multiple camp stacking than the other? Say, with and IO or Bristleback...
    Is the dire mid creep block easier than the radiant creep block?
    Both offlanes have shrines, both sides have same number and types of jungle camps...
    Anything you guys can think of?

    doc joferlyn simp

      I like blocking more in Radiant, everything feels more comfortable. Idk if this has something to do with how I move my camera doing it from Radiant just feels more natural

      y
      y

        Yeah its kinda difficult to block properly in dire

        SaronMoran

          Faction

          Matches

          Win Rate

          Dire 90

          61.11%

          Radiant 72

          69.44%

          This is a new account and only started 3 months ago and I am definitely finding the radiant to have a big advantage

          Story Time

            also ganking mid of dire is harder than mid of radiant. Darker map of dire is also very unfriendly and make people more risk averse (=forgone farming). Also stacking

            Sia

              i actually put time into thinking about this a while ago at 7.02

              rad has 2 rosh high grounds dire has 1 but dire has shrine near rodhan opening and rad's is on the other side of rosh pit so cant walk there as fast. definitely rad has a better positioning over it aside from shrines.
              rad both ancient camps are on hg u got more vision dire has one on lower ground.
              rad mid is more gankable than dire still.
              rad safelane has better treelining for carry.
              dire jungle camps seem to be closer over all so junglers walk less in dire. also warding dire woods is a pain in the ass.
              also dire offlaner rune feels farther away than rad it's like u gonna miss a wave and a half to get it.

              i feel like the warding and mid is more toward dire advantage but the winrates show that rad could has some sort of advantage

              still just my opinion

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              anomaluna
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                Sia

                  still radiant has higher wr
                  maybe this bad warding positions backfires for dire team too + radiant jungle feels vaster and harder to catch heroes in while dire jungle is closer. rad offlane always felt easier for me too. the camp is also closer to offlane and u can contest xp if not farm from the pulls.
                  wouldnt take dire carry much time to rotate for rune but rad safelane rune is twice the path

                  주 롄양

                    dire small jungle (right side) enables so much faster flashfarm in my opinion

                    Catsys Rivers

                      Radiant lanes are easier to gank if you're playing Mirana on Dire.

                      anomaluna
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                        Dire Wolf

                          What I would be very interested in seeing, but would take crazy adjustments from players, if they flipped the map 180 degrees so everything was the same but dire on bottom with their safe lane on right, and radiant on top with safe lane on left. Then would be able to see if it's just easier to click up than down. Cus I really think a lot of map advantages come down to this, that players for whatever reason have an easier time looking up on their screens than down.

                          Story Time

                            ^might be a legit reason. Also imagine that most players are right handed, so it not only up versus down, it is left-right issue too