it's very simple, push whenever there's an opportunity
pushing is always 1# priority, if you see a tower you can take safely, you go for it.
don't die for t1-t2 towers, but dying for t3/racks is fine.
for the main question of when to push vs to fight, only take necessairy fights(near your shrines or highground) and push/farm/pickoff at every other time, don't join any fights that you know won't give you a tower or will defend a necessairy tower(highground) or rosh.
if your team will win a 5v5 on their high ground there is no need to expose yourself to the risk of a pickoff
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Currently sitting at 3.6k and I feel this is holding me back from winning games.
I have a general sense when to push, but the times where my team wants to fight, I get conflicted on whether I could splitpush to get a tower, but my team might lose a fight.
Especially early on when playing cores like anti mage/ troll/ slark before you get your big items.
I don't feel like I would be much use in a fight but if I decide to farm or push and my team does lose the fight it would result in at least 1 tower loss.
I am trying to reach 4K and I feel this decision making would help me win games.
Any help from carry players would be nice